This MMO design treats both human participation and computational infrastructure as valuable, tradeable resources that must be balanced against each other.
Human Resources as Value
Computational Resources as Commodities
Inflationary Pressures
Deflationary Mechanisms
Human Resource Subsidy
Unlike traditional MMOs with artificial sinks/faucets, this creates genuine markets where:
The system provides economic controls through resource exchange rates: instance pricing, XP rates, and spawn density costs directly affect player distribution and economic flow.
This recognizes MMO worlds as actual economies where human time and computational resources are both scarce, valuable inputs requiring market-based allocation. It potentially solves traditional MMO problems (inflation, inefficient resource allocation, server costs) through genuine market dynamics rather than artificial game mechanics.
It's not just "a game with taxes" - it's treating virtual worlds as real economies with meaningful resource scarcity and market-driven solutions.
The game economy binds to blockchain infrastructure by "rolling up" the complete map and player state into cryptographic hashes stored on-chain. Game operators generate ZK proofs upon request from users - for example, a player can prove they reached level 100 without revealing their character identity or other stats. More complex cases involve players collaboratively requesting ZK proofs for multi-party transactions: Alice and Bob can jointly prove that Alice's game balance decreased by 100 gold while Bob's increased by 100 gold (completing a trade) without revealing their actual account balances or identities to external observers.
This allows external verification of the game's economic integrity while enabling real asset trading through ZK-verified bonds between game currency and blockchain assets (ETH, DAI, WBTC). If operators censor transactions or manipulate the economy, the entire game state can fork to new operators while preserving player investments.
The ultimate vision: MMO worlds as persistent, economically-anchored realities that evolve through player actions and market forces rather than developer decree.
This analysis examines a game design that treats computational resources as tradeable commodities within virtual economies. The "tax-like" system creates genuine market dynamics balancing human participation value against infrastructure costs, potentially bridging virtual and real-world resource allocation principles through blockchain integration and persistent world mechanics.